From what felt like a tacked-on part in the first game, the story for Serial Cleaners is front and center. Serial Cleaners‘ best aspect is its story. Restarting the game after I’ve completed the story mode proved to be something that was quite hard to do, so mileage may vary. You can take your time with each level and maximize the unique skill set of each of the four cleaners, which eases you into the game, and then you can test your skills later with the more free-run mode after the main campaign is finished. Pivoting into a story-based progression rather than an arcade level-by-level progression gives you the motivation to go through each level without the pressure of achieving a certain score to proceed. These gameplay components ran their course pretty quickly in the original game as the story component was sorely lacking. They are actually enjoyable, and the more the levels got difficult, the more I felt challenged to figure things out and see things through. You can throw evidence or even limbs to knock a cop unconscious, and you can even hide their bodies while cleaning up the mess. There’s a massive stealth component in the game where you can throw the police off-guard, as well as use your environment and your special skills to your advantage to evade capture. Viper or Erin is the group’s hacker who can manipulate tech and sneak into vents. Lati is a freerunner who can jump across areas around the location, allowing her access to other areas. Hal, or Psycho, is the heavy who has his trusty chainsaw, which allows him to cut up corpses and obstacles. Bob is the default of the four cleaners: he can bag a corpse, carry said corpse, and perform all the basic moves. After that, you can make your getaway to the next level.Įach of the cleaners are unique and are designed well enough to stand on their own. If you have, it will help you get a grasp of the basic concept of its gameplay loop, which is fairly simple in any case: You dispose of the bodies, blood, and evidence in a location, without being caught by the police or other powers that be. You don’t need to have played the original game to enjoy Serial Cleaners. Instead of killing opponents like in Hotline Miami, you clean up after them. The visuals appear much closer to that of Disco Elysium, which appears to be a stylized representation of the ’90s. Serial Cleaners is an upgrade from the first game in almost every way possible, amping up much of the presentation while keeping what gave the original title its unique charm.
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